This week we have interview Johann Morales, Writer and Director of the C506 Project. Author of the novels “What Bleeds (2011)” and “Tales of Edelmira (2015)”. Johann is a student of project management and works with Image Comics, Neca, Mcfarlane toys, Mondo reviews and more, he loves gaming. Let’s learn more about Johann from the interview with https://collectible506.com
Tell us a little about yourself and your background.
Johann Morales: I’m Currently the traffic Manager of C506 Latam, I created the project 11 years ago as a connection between the gaming geek and nerd community between Latin America and the North American culture. I have a background of Project Management for IT companies and 10 years ago I started C506 as my own company and so far, it has been magnificent.
I love every article I created since day 1, like:
I love every single day of work.
What are your duties at Collectible 506?
Johann Morales: I’m the one directly in contact with our sponsors and webmaster, I also manage social media profiles for DC artists and editors. Additionally, I’m the head of different projects assigned to c506 by companies in Europe like reaper miniatures and warlord games, Activision, Square Enix, NECA and more. I’m also a grammar and style editor and a writer.
You work with John Timms, a DC Comics artist. How are you involved with his work?
Johann Morales: Mr. John is first, a good friend of mine, we live in the same country, Costa Rica. We never personally met until we had a meeting in Manhattan during NYC , We started working together with social media projects and currently working in some projects has actively participating,, unfortunately I can’t tell what projects but for this week I can exclusively tell you that we are releasing content reviews for his black red white dc comics statue and touring the piece.
Tell us about your upcoming gaming YouTube channel? What do you plant to showcase there? With so many gaming channel streaming millions of videos, how do you think you’re will make a difference?
Johann Morales: I’ve been a writer for all my life and also a gamer, mostly a beta tester for some companies like blizzard and Activision, I’m currently working hard in the QA side of warlord games in England, because of my background as a player and my experience as a writer. Our channel has been requested too, because we talk a lot about games, even before some release dates because companies ask for our feedback, so we are integrating a more visual experience into the web, readers are going to be able to not only read and comment but to play with us and participate for free games and collectibles. I do understand, there are many channels out there doing amazing but we are answering to our followers with what they want. And that’s amazing, I love playing live and commenting because for me, our followers are friends.
As a journalist, what trends have you noticed in the gaming industry recently? Do you support where it’s heading?
Johann Morales: I’m a nostalgic gamer, I like to play solo or with friends, there are thousands of great games available, indie projects and amazing artists offering talent, I’m kind of worried about how micro transactions and Battle Royale are developing into the future of video games. But as long as we can continue to work together as media, fans, gamers and helping new talents, I’m sure we will always have amazing new games and hopefully not the same kind of game for years and years. It’s all about finding the best and specially helping the best, it’s our duty as journalists and gamers.
Esports focuses on its social aspect a lot these days. Do you think there’s a lot more potential in terms of the social aspect of Esports than there currently is?
Johann Morales: Yes, I do believe that. We have achieved a lot via esports and part of growing socially is to push a little bit more the social side, this to be in the focus of 3rd party brands, sponsors and population in general, the gaming is a positive way of living and we have to spread the word even more, The esports are part of our future. I sure believe in social terms, not just a big brother of good gamers. Skill over popularity is a must. Thats why I love my
In Figures, you are the player.
What is an effective approach to prepare, rewrite and edit copy to improve readability? Have supervise others in doing this?
Johann Morales: That’s part of what I do daily for my clients and sponsors, and yes, I SPECIALLY USE MY MANAGMENT BACKGROUND FOR THIS. Copy must be understandable and related to what’s happening now, not only gamers or geeks are reading your job, other kind of fans too, people new in the business, looking information on how to get into information. I believe in being human, relaxed and not too hard. Also, don’t push people into what you think is good, don’t make copy about you, think globally
Have you ever received negative feedback on a piece of writing? What was your response?
Johann Morales: Well, negative depends on your situation, negative from an editor or colleague , client, sponsor is positive because you learn a lot, I have received feedback from people like Todd McFarlane creator of spawn Chris Claremont from x men and I did tried to correct thing I was doing wrong, but if you have, let’s say 25.000 readers and some hate comments, go over it, the good feedback is from professionals because they are going to tell you the truth, I believe that as a writer you must surround yourself with feedback, it’s a must.
Can you tell us about a time when you developed your own way of doing things other than following others?
Johann Morales: 10 years ago, when I was told by an amazing writer to make the news you want to read if those are not available in other places, be the one informing about what you love and the world will follow you, so far, I have no complaints, its hard! But its achievable.
As a Journalist, you get a lot of developers trying to get your attention and to play their games, but they may not know the best ways. Do you have any tips that you can impart to make their pitches towards you and other journalists more effective?
Johann Morales: That’s an amazing question, yes, please developers, you guys need to understand that we actually want to show your game or help your Kickstarter and write about it, but in the emails try to make a good title, please try to address the mail or information for the company, give us a call, contact us directly so we can talk, I did the same with companies and now I’m even traveling to help them, organic help is a must, go to forums, groups, ask for who can help you. Send me an email, prove us that that you guys are marketing an important product and that we are important for us, spam is not the way to go, don’t over email 20 requests addressed to 10.000 sites, no, we will most likely ignore that.
With so many gaming websites and independent journalists trying to reach the same target audience segment, do you think the correct messages are being spread across?
Johann Morales: I don’t think so, if you go out, in every city or place of business you will find people talking about their new website, their new channel, or project, it’s not new for us that we are oversaturated in the media business, yet unfortunately, we are going to the same places, reporting about big companies only and waiting for those AAA games or just giving a good feedback because we received a press copy with a new console, I’m sure we can do way more in the independent journalist by transforming into professionals, I started with 5 views per day and always doing my best, after 5 years we have reached millions and planted small seeds across America and LATAM.
We have 32 people in training and 7 editors, because we wanted to be professionals and we went for that, doing always the best, respecting schedules, asking for help, making calls, making networking, I wish we could work together in the independent media to help independent productions, books, movies and more. We do that, and we also cover AAA but it has to be different, almost every new web or podcaster is going for information already told, and with google moving so fast and social media, we have to get visitors with not reported news, games and commentaries, then you can aim at the big target, having a real background. Create from 0 is really hard, make it worth!
We thank Johann for taking his time and attending to our interview questions. We wish him all the best with his current and future projects. Keep up with Johann Morales in his website.